Increased Invasion Coefficient for Amoeba's Research from 1.0 to 1.2 Increased ShipClassColonizationSohpon on Civilian Module from 25% to 30% Modified ShipClassMedium1Harmony Bonus: now affect DefenseModule instead of PointDefense Medium 1 & Medium 2: Hull Weakness increased from 100 to 200 Small 1 & Small 2: Hull Weakness increased from 100 to 300 Every affinity now has a base of 65 points for custom faction Changed Sheredyn Affinity: -50% Buyout Bonus become -33% Buyout Bonus Weight has been moved from 11 Weight to 3% Weight Increased cost of the Module to force player to use the Colonisation Hull
Moved Harmonize Planet tech from 7th circle to the 3rd
The battle of Endless Space 2 vs Stellaris is always on my mind. Removed collateral damage against improvement from Troops Capture alien structures, build new powerful ships, add them to your fleets and rule. Changed abilityadventurer 02, 03, 08, 12 descriptions Modified Weights: removed WeightPercent, and revamp all the WeightFlat in consequences Weapons and defense balancing of several values (please go to for details) Modified the level system of modules to fit with the incoming interface +You should be able to go back to previous level of modules now (note that the rule for one level only added in design is still up-to-date). We have rework on the ship design view according to the main feedback we got from community. + -50% APPROVAL LOSS FROM PLANET ONCE TECH UNLOCKED + SOWER: APPROVAL LOSS FROM A PLANET COLONISATION IS AT -25% UNTIL TECH UNLOCKED Added 2 new effects for Tolerant trait: Golden Age can occur only one time on a system Polish and Russian languages have been eventually integrated Modified probability for the different Planet Per System to be relevant regarding the localization Added End Game text if all empires are dead following a turn
+ The update of the frontiers in the galaxy view is spread + The order of AIs is randomly defined for each turn the Lancellum building ships and ports, and the Arrakyo dealing in politics. + Added some feedbacks to show the AIs that have finished their required process and are ready to end the turn The Lumeris are one of the eight Endless Space 2 playable major factions. + All the AIs do their update process one after the other Game optimizations to make the game smoother, in order to lower the lag/slowdown/freeze: Added a new galaxy shape in the settings: Galaxy Ring + No pirates option still totally deactivate pirates spawn + Pirates cannot spawn by themselves only events can trigger them whatever their level of difficulty is + AI cannot be more than one step ahead of you. Newbie difficulty level has been changed (adding a very easy mode to replace previous newbie level) where AI and pirates are clearly nerfed with restrictions: Improved the way fleet destructions are managed after a retreat